So even if I have the full code of Terraria (each of the .cs files in a .csproj) and build it in visual studio 2010 it is still considered hex editing?
The other programs I have coded to modify 360 gamesaves I know is hex editing, but didn't think this was. I am probably wrong though, and just wanted a clarification to make sure I'm not calling it the wrong thing.
The only file I made in there was ModClass.cs, the rest of the .cs files came from decompiling with ILSpy.
This is what I am editing(click for large picture, didn't want to post a giant picture in here):
